Retracing Steps: Monty Oum, RWBY, & Final Fantasy VIII – Part 1: Do you believe in destiny?

FFVIII’s title screen. The red symbolises strength.

Much like FFVII before it, the game’s title screen depicts an object, the significance of which only becomes clear past the midpoint of the story’s progression. I’ve always been drawn to this title screen, particularly with how the red was utilised – it’s one of my favourite colours and I feel it was used well here. A part of me does enjoy how much more silent VII’s title screen felt, though. Neither feature sound, but the lonely shot of the Buster Sword puts me in a contemplative mood.

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Retracing Steps: Monty Oum, RWBY, & Final Fantasy VIII – Prelude

This is a project I’ve had in mind for a while. February isn’t a fun month, really. It’s likely some of you have started another school year, and if it’s summer time where you live, you’re probably cursing the weather every minute like I am. Getting to the point, though, February 1st is the same day Monty, a man many of us respect, passed away.

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My thoughts on SEGA Forever

SEGA’s endeavour to make their classic titles accessible on mobile sounds great on paper. A free library of games playable on-the-go and lacking overly intrusive ads – what’s not to love? For some people I know it’s perfect, allowing them to get a small taste of the past without dropping a couple bucks on it. Unofficial means playing these games without paying do exist, of course, but it’s undeniably convenient that people are able to download them straight from an app store, compared to the process of finding an emulator, locating games, and configuring them to work properly. For what reason would you go through that when a far simpler process exists? The answer, unfortunately, might beĀ quality.

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